![]() And strength can come in handy if and when you do run out of mana and have to whack things. ![]() ![]() Dexterity gives you dodge chance, which never hurts. The remaining two points can be distributed however you want to shore up your other stats: don't let Vitality get too far below two thirds of your total level if you don't just really enjoy dying. Put at least three stat points into Focus every level until it gets up around 90 (ignoring gear). Remember three seconds ago when I said you'll need a lot of mana? Still true. Go with whatever will get you the most damage output and mana sustainability. I like staves, but this build can work just as well with dual wands. It lacks stun attacks, but you should be doing enough damage over a wide enough area that your crowd control is essentially: "The crowd is now dead." This build will give your enemies nowhere to run and nowhere to hide, flooding the screen with torrential damage in enough shapes and colors to make the National Weather Service throw up their hands in defeat. Personal suggestion: don't pick the spectral dragon minion as Necromancer, it creates such a ruckus you have no idea what's actually going on on the field.Utter chaos. The necromancer has excellent CC, so I prefer combining barriers and offensive spells topped off with some stronger minions. Pretty much every ability's damage scales from the weapon's damage, and staves do quite a lot of it. In fact, as I see it, mages should aim for "kill it before it kills you" and so staffs are the most viable choice for that. I do go through a dozen of near-death experiences in the ice-level, but that's rather common for every class. The Necromancer has good crowd controll and thanks to the bone armour's percentual damage later on, it is a good enough protection. If I am rushing the stat requirements for a certain weapon, I do invest a few extra points into either focus or strength, since both of these stats affect damage, and that's what mages do best. The 2 on Vitality are my personal must, knowing that in Synergies extra durability never hurts. I usually put 2 on vitality and 2 on Focus and the remaining 1 depending on the situation. It is also a good idea to invest a few points into the teleportation skill (forgot how it's called), just to avoid close encounters with monsters who hit really hard even through the mana shield. The Warlock's minions last for around 1 minute and you can only have one at a time, but they are quite powerful. The Warlock can also summon minions, but that requires a certain amount of either Hellfire or Nether essence. Once again, neglecting survivability leads into countless deaths, so make sure to invest points into the Mana shield (a damage-absorbing force field). Simply choose one of them and build your Warlock around it. It is best to focus on one of them, since accumulating both at once is quite hard. The Warlock is an offensive caster relying on either Hellfire or Nether essence, which are generated every time certain abilities are used. See that your minions are on the same side of the wall as the enemies. The bone wall can lock down a passage and allows you to bombard enemies behind it with offensive spells. That skill combo is great against all types of enemies who don't have abilities to bypass barriers (teleportation and leap attacks). You might want to combine the Pestilence skill (a health-draining and slowing field) with the bone cage. As for crowd controll: having too many minions and CC just don't agree, because the Necromancer's CC consists mainly of barriers. On Veteran/Elite survivability is essential in Synergies mod, and I strongly recommend investing points into it at every occasion. My personal suggestion is to start building the offensive spells first, since the early minions fall behind late game, unless you buff them with passive bonuses. His/her skills mainly revolve around minion mastery, but he/she also has offensive spells along with crowd control spells. The Necromancer is a fairly versatile class.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |